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(+1)

This is really cool! I played around with a similar mechanic a while ago (as an FPS) although I didn't get the world jumping implemented. Really impressive stuff.

Game itself is a bit on the challenging side - maybe if the camera zoomed out a bit more it would help... As you try to leap to a distant planet the margin of error gets very low. Possibly even a line that appears after a period of not moving (using valuable delivery time!) that shows where you'll leap to?

Really slick presentation, I liked the look a lot. Good job.

(+1)

I'm glad you liked it! And that's a really cool idea, sacrificing some time for some kind of aiming indicator could make for a fun mechanic. I just might use that so thanks for the idea :D