I enjoyed the playthrough, though I had to use the hints for the final "twist" if you know what I mean. to be honest, I thought the game might be broken not to accept my solution - which is a mean thing to think, but maybe it's helpful how I got there:
the controls where quite unintuitve, especially the zooming back out part. I restarted the game a couple of times, because I thought I was locked in a specific view and could not move back to the overview. after a lot of painful try and error I learned all the hotspots to move the camera back, but especially the journal one was really hard. I don't know if you wanted to make the controls a puzzle on it's own, but the effect was rather that the game felt buggy to me, which is why I rather thought the safe was bugged, then to look at the clues again and rethink my solution.
I hope you see this as constructive criticism rather then me dunking on you game, because I actually really liked the concept and the narrative and the puzzles - so all of the seemingly important stuff. but if the game feels buggy because of complicated controls it might prevent players from enjoying these things.
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