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I enjoyed the playthrough, though I had to use the hints for the final "twist" if you know what I mean. to be honest, I thought the game might be broken not to accept my solution - which is a mean thing to think, but maybe it's helpful how I got there:
the controls where quite unintuitve, especially the zooming back out part. I restarted the game a couple of times, because I thought I was locked in a specific view and could not move back to the overview. after a lot of painful try and error I learned all the hotspots to move the camera back, but especially the journal one was really hard. I don't know if you wanted to make the controls a puzzle on it's own, but the effect was rather that the game felt buggy to me, which is why I rather thought the safe was bugged, then to look at the clues again and rethink my solution.

I hope you see this as constructive criticism rather then me dunking on you game, because I actually really liked the concept and the narrative and the puzzles - so all of the seemingly important stuff. but if the game feels buggy because of complicated controls it might prevent players from enjoying these things.

Hi! Thanks for your feedback and no problem at all. I also thought the controls could use some work but I had no time to polish it and felt it was good enough for the game jam submission :)

Maybe I will revisit the concept at a later time and pick up the work on it