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(2 edits)

Holy moly what a game! Out of all the 3d games i've played in this jam this one is probably the best looking one, I love the planet effect and (i'm assuming it's your idea cause i do not play much golf games) that you added a dungeon (as in find a right way in a maze) aspect to golf. Some feedback:
1. Sometimes the camera twists around the ball (i'm pretty sure it hapens when you cross "equator" of the planet) and it is really disorienting, especially at high speeds.
2. The power meter feels like it scales very slowly at first and very fast closer to the end, so it's hard to give the ball the amount of enertia you want
3. On hole 5 if you try to shorcut from the open road (like a tight road with no walls) to the hole you might get stuck on buildings next to a hole and at first it doesn't register as out of bounds, then after the first shot you make there it does, but does not teleport you back to the course 
4. Hole 9 was honestly too hard, the way i got closest was to get on top of the trees and try to get it in from there but you don't get enough velocity there so it honestly doesn't seem possible
5. If you tickle the ball (just do short strokes) before it stops it adds a bit of velocity
6. Main menu button doesn't work till you press escape once more

(+1)

The camera is not my favorite, I agree, but I ended up spending three days on it and called it good enough to focus on other details. Now that we have finished the jam, I'm thinking about approaching it differently, but good to know I am not alone in how the camera is not ideal and worth the time to get it right.

I agree, the power meter needs some working - one of the things we didn't have time to really playtest and tweak which was unfortunate.

Good to note on the out of bounds on a building! We noticed that, but again, didn't have time to fix it... this came together in a rush, so we're proud of where it ended, but yeah, still a lot to work on / fix! Thanks for including a reference picture, too!

Hole 9 was suppose to behave similarly to hole 4 just with an added obstacle, but we noticed afterwards that most of the time it doesn't behave the same way, so we may have to rework the physics or remove the level. I was able to complete it once in testing, but not a single time in any of our builds.

I wonder what you mean - as in the ball is almost about to stop and you try hitting it again and it adds more velocity? I will look into this, thanks for playing with some of the finer details!

Strange, I wonder if that is a WebGL bug, another thing to look into.

Wow, so much feedback, thank you so much!! Greatly appreciate taking this seriously and helping us improve! This means a lot!