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Thanks for playing and for the feedback. The cursor is slightly off when its not in full screen mode and its one of the reasons I recommend it be played full screen. It's currently pointing slightly above where the point is and its actually been challenging to get it to work reliably when it's windowed. So my actual plan for this is to create a prefab like you see for the fan and the log etc. and create a much larger area to apply the parachutes to the sheep, so it will be more reliable (it was actually a toss-up between implementing this or doing the guide on each level and end of level screen and I chose the latter for polish). Part of that will also be an identifier for indicating that the sheep have a parachute, but I haven't decided how I'm going to do that yet. And as for the dog, yes, Barkley is going to get some animations - a wagging tail, a pant, and an occasional bark but it was just too much to consider for the jam. He will also have a more detailed script that controls when he does what based on the sheep etc. I have a lot of work planned for this game....and I mean a lot. I want to have exploding/tnt sheep, I'm considering a portal mechanic etc etc Thanks for playing again - I will check out your game.