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(+1)

The trophy says fastest sipper but slow and steady seemed like the way to win this marathon.

I appreciate the inclusion of arrows for finding flowers, however I found a better strategy was to increase to the maximum altitude and scan for them by eye.

It's quite a journey to get to the pink cube finish house. I never felt I had enough nectar to spare to try and figure out the rest trees. Which is ironic since they're supposedly for when you're low on the stuff. I also didn't see any bees or any other sort of reason to use sprinting.

It was nice to fly around as a humming bird. I'm not sure if the swaying of the camera makes too much sense, since the bird itself is all about maintaining a stationary position. :)

(+1)

This is incredibly useful feedback. It touches on my game balance, level design, UI effectiveness, and game feel. I will definitely consider these during polishing. Thanks so much and thanks for playing.