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(+2)

Melee combat.

Just kidding.

I have an easier time to play a game, if it conforms to established control schemes. But each decision you make, will define your game. What is needed in one game, might be distracting in another.

I assume you talk about game features and not meta features. Reassigning controls would be a meta feature. So would a color blind mode or having a center dot being displayed.

So, no, I can't think of must have game features, but a lot of meta features that one can summarize under QOL.

Yes, I was talking about game features, like "slide" in CoD games etc.

(+2)

I like it when a game tells me which buttons I can press in a specifc sitation, so I do not have to memorize the controls anew for each game.

Like when you have a cover mechanic that I see the button to get in cover. Which also shows me, that an environment is actually a cover and not there to look nice.

Makes sense, thanks a lot!