Very addictive and frustratingly difficult! It's like tetris, but not... very clever design! When you start getting to the blocks that can't be moved, my OCD brain found it frustrating that I had to leave them there - it would be nice if you could still get rid of them, but only with the bombs perhaps? Unless that's already the mechanic but I just suck that badly at playing it hehe!
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Yes, level 2 is tricky but you are correct, from level 3 onwards that you get plenty of opportunities to get your revenge on them - and it's most satisfying!
Maybe you got a tough run on the RNG? I've had it happen before - some of the shapes are mean. So I'm considering fudging the RNG even more so the 'kinder' blocks spawn more often (actually I have 'staircase' and 'inverse staircase' shapes in my shapes.json to do that already). Those two fit together nicely.
Thanks for playing and hope you'll give it another shot as it opens up after the high explosives show up in level 3!