Nah bro, I personally wouldn't trust this until that detection is completely gone from his file, This is NOT a regular Godot false positive, Not one that i ever seen in the 50+ Godot engine games ive played.. So take that as you want too, but i don't think as a dev you should be handing out copies of your game with any detections tbh, false or not. No way to prove it is actually false, and No way to prove it is actually real.
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You know what an anti-cheat false alarm is, right? I just don't fully understand what is required of me in this case.
I just click the export project button and distribute it.
Other anti-cheats didn't see anything, but some random anti-cheat gave a false positive, I don't even know what I can do with this problem.