Alr, leme get this straight..
You are in a ship and the sensor shows you the items that are available on the current planet. And you have to use them to fulfil customer requests or go to another planet and see what resources are available there. BUT u cant do that infinitely and u need to actually get money to buy energy.
The 10s of menus on the screen showcasing the limited screeen space is a brilliant freaking idea and that with a cooking sim twist + space travel and aliens
You really packed alot in this one lmao. It took me a while to figure out but the idea is VERY unique and good
The complexity of picking items using the sensor and the tractor beam, then using those items and 1 of the 10 menus on the screen to make stuff is really good
But I also have to say that the sheer quantity of stuff you have on the screen is very confusing. I appreciate the help button on each menu but I still couldnt figure out how to make fries xD
About the viewport resolution, if I zoom in/out in the browser the game does this, (this screenshot was taken at 100% zoom i.e. my normal. If I zoom out to like 80, it fixes that)
Also, a full screen mode will be appreciated :)

Its nice to see you actually trying to fix stuff here
If you just polish out the menus a bit more, make it more visually appealing, this is gonna be a blast to play!
I already love the idea but maybe it can start small with 1 or 2 menus and as you grow, more menus and appear.
for eg: You can only make simple burger at the sttart, but as you grow, you can unlock more tools like the fabricator, deep frier, composter and etc.
A simple progression system could help better to hook the player at the start!
In all, an amazing idea. I cant believe how much you managed to pack in this game just in 3 days..
If you do end up working on this more, hit me up in the future, Ill def like to try it out :D