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Alr, leme get this straight..

You are in a ship and the sensor shows you the items that are available on the current planet. And you have to use them to fulfil customer requests or go to another planet and see what resources are available there. BUT u cant do that infinitely and u need to actually get money to buy energy.

The 10s of menus on the screen showcasing the limited screeen space is a brilliant freaking idea and that with a cooking sim twist + space travel and aliens 

You really packed alot in this one lmao. It took me a while to figure out but the idea is VERY unique and good

The complexity of picking items using the sensor and the tractor beam, then using those items and 1 of the 10 menus on the screen to make stuff is really good

But I also have to say that the sheer quantity of stuff you have on the screen is very confusing. I appreciate the help button on each menu but I still couldnt figure out how to make fries xD


About the viewport resolution, if I zoom in/out in the browser the game does this, (this screenshot was taken at 100% zoom i.e. my normal. If I zoom out to like 80, it fixes that)

Also, a full screen mode will be appreciated :)  

Its nice to see you actually trying to fix stuff here

If you just polish out the menus a bit more, make it more visually appealing, this is gonna be a blast to play!

I already love the idea but maybe it can start small with 1 or 2 menus and as you grow, more menus and appear. 

for eg: You can only make simple burger at the sttart, but as you grow, you can unlock more tools like the fabricator, deep frier, composter and etc.

A simple progression system could help better to hook the player at the start!

In all, an amazing idea. I cant believe how much you managed to pack in this game just in 3 days..

If you do end up working on this more, hit me up in the future, Ill def like to try  it out :D

Thanks for the detailed comment! 

We were trying to make a smaller game but accidently added too many different stations are ran out of time to make a comprehensive tutorial. 

You are spot on with your assessment of the game and how we believe the game fits the theme and the limitation.

The fries required you to cut them up. Similar to how you can turn the wheat to flour and cow/chicken to meat.

Good catch with the screen changing sizes when you zoom in and out. That might be why I was confused when I originally submitted the game. The game looked really zoomed in for me. 

I'm a bit dissatisfied with the art for the stations for the game. I believe the game looked and felt better to play when all the stations had a basic rectangular box representing the area the you can click on to move the station around. I've also been think quite a bit on the infinite amount different features that could be added. One of my personal favorite would have been a crafting station similar to Minecraft and a way to buy more stations/ upgrade the stations. 

Oh and just to be clear it wasn't just me making the game, kreamland also help me out immensely.  

Ahh, I see. Finally will get to eat some fries xD

I get why u feel like that for the menus. I often have problems choosing the colors/style of menus and end up just leaving them as the default

I also appreciate you giving credit where its due to your mate :)