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Really cool faction, with a nice flow of spreading spores and using them to build and recruit! I like that you can spread the spores anywhere but it's more costly if you don't rule the clearing. And the Death Burst seems like a cool way to mitigate your damage if you know you're going to be losing you warriors anyway.

I think you can probably simplify some of the wording relating to the spore chamber. Since there are no bonuses or points related to placing them you can probably remove the directions on how to place them in the track. And since you always add 3 in Birdsong and discard any excess above 6 you might be able to get rid of the 2nd phase in Evening as well. Unless there's a way you can use spores outside of your turn that I missed. If you had 6 and discard down to 3 at the end of your turn, you'll be back up to 6 at the start of your next turn anyway. 

(+1)

Thanks for the feedback!

Yeah as I explained in another comment I made the Spores Chamber a track to be consistent with other factions and the Law of Root. However in retrospect as you say there's no gameplay functionality from it and it has probably just caused unnecessary confusion. I think I will update future versions to just have the Spore Chamber be a pool of tokens.

I somehow completely missed that aspect about how there's no reason for that 2nd Evening step since you can't use Spores between turns! I can see now exactly how that happened - the early versions of the faction didn't have a cap on the number of Spores you could store in the Spore Chamber so I added the "discard down to 3" to prevent players hoarding too many between turns. But then I never removed it after adding the cap in the Spore Chamber. Good spot!