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My comments:

"Destroy physical armor" doesn't work well; since you destroy armor instead of doing direct damage, it can actually make kills slower.

"Steal jewels" mission is too hard. Make it faster.

Seems that snipers are way better than artillery. Range beats damage. Probably needs rebalance. Similar with tanky dwarves over non-tanky ones.

Spells should recover quicker if money is full.

Giant ogre kinda boring and easy.

Would be nice to have a "promote" spell with relatively quick recharge, that upgrades individual dwarves (as if you had more experience). More tactical.

1) You mean that destroy armor skill (Brut) is weaker then crit damage skill (Royal swordman)?

2) Don't understand what mission do you mean. When we need to steal 1000 gold by swordmen skill?

3) Spells should recover quicker if money is full - this is real good idea! I like it. Will introduce it soon.

4) Giant ogre kinda boring and easy - you mean easy mechanic/pattern of Ogre boss? It's first boss, so I afraid to make it too complicated. But if there are ideas how to improve it, I will be glad to discuss.

5) Really nice idea. Will think about it.