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I'll likely add more race options and a bit more character customization as the game develops. I am working on some mechanics at the moment for altering your appearance.

I have things coded so I can add alternate images for normal enemies, injured enemies, aroused enemies and injured+aroused enemies. I don't know when or if I'll end up doing that or not, just because of the amount of extra work that'll be for me. I'm doing all the art, programming and writing on my own and doing alt versions of all the monsters will get pretty overwhelming pretty quickly. I'd really like to do them though so who knows, I might get on a big art kick and do a big update of the enemies sometime.

Level Up system has been tweaked in some of the patreon builds so next public update will hopefully improve some clarity issues.

When speaking with NPCs there will be specific options for major dialogue and quests. The rumors option is there so you can get additional lore and/or clues about other areas and people. If I had individual dialogue options for everything it would get cluttered and people would be compelled to spam through each option without much purpose. I'd also have to add a bunch of checks to see if the player had already learned about X thing before asking about it further which would also get messy.

Thanks for the feedback. I hope the next build improves on these issues ^^

thanks for the reply!!! very excited to see how the game progresses !!!