This is an incredible module for me, full-stop. It's got a deceptively cohesive and well-considered visual style, with excellent discipline on colour coding, economy of language, and delivery on information. Reading through I felt intrigued rather than confused, as information was revealed at a steady pace with a good sense of priorities. Based on how it's unfolded, I have a sense of how I should reveal info to players as well - very natural and intuitive.
Monster statlines are great and also well-considered, I fucking LOVE that Tsubaraya gets SBT ship stats, and the basic idea of "stomach empty > waking up to hunt" is a really concise source of tension. Of COURSE the Company wants to extract it all, it's so useful. Players might even agree since you've got the mechanics for using the fuel!
Rolling in warden advice on campaign play, one-shots, etc. is excellent. Wherever there are blank spots, they feel considered and open-ended rather than potential pitfalls. Social elements like stuff to buy, factions, etc. is all really focused on the important bits and I feel super comfortable filling in the rest.
Only thing I'm curious about is what would drive someone to wear the grit mite gloves. They seem like so obviously a disaster waiting to happen! Some bigger upside like increased durability or "the mites swarm in the direction of the nearest acid deposit" would help me convince a PC to fuck around and buy a pair.
Verdict: 5/5 from me, sick as fuck, well done. I want a print copy.