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Hiya! Here are some stray thoughts I wrote down while reading this one.

immediately love the aesthetic. one of the few video games in my house as a kid was harpoon for the atari, which was too complicated for my little kid brain, but i loved the whole submarine vibe and for some reason this unlocked that memory for me, haha.

great flow to this pamphlet. my eye is immediately drawn on the course it needs to go, easy to follow.*

"look[s] like the ribs of a dead metal beast" -- liked this. nice flairs of flavour in here. listening to godspeed you black emperor as i write this, feels like it'd be a song title of theirs. 

extremely minor, but, something about the morse on RIG-558 panel makes it look like SMS (two dashes vs three on the O's) -- could be a font problem? or could just be the reader i am using tbh

speaking of morse, love the bonus message :D

good lord the snitchdroid is walking the plank the first chance i get if i am playing this scenario

i LOVE how you've prepared the pre-freighter tasks to familiarize the players with the vessel and its inhabitants in section 1. feel like i have to improv this kind of stuff often, great to see it there on the page. doubles to mount dread and make the players "part" of the ship. great stuff

ugh the drowned are nasty business. love it

great stuff, loved reading this through. reminds me how much i never want to go on a submarine. at least not in real life. in mothership, i'm into it. great work!

*checking my notes for errors and realized i rote "flow" and "on course" here. i assure you zero seafaring-vessel puns were intended