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the pie-launching animation felt like it took wayyy to long, like you needed to aim at where the clown would be in a couple of seconds, which is a bit much for a shooter minigame. the movment side to side was also really slow, which ended up making the game feel like every hit was just luck and it kind of takes the skill expression enjoyment out of it.

Thanks for the comments. Yeah, the movement wasn't quite what I was hoping for; I actually made side-to-side slower as that was already going to add difficulty. (I usually just stayed in the middle myself.)