the intro cutscene was so awesome and i love the idea of an instrument as a weapon, it is an interpretation of the theme that i myself considered at one point for my game as well. however, it felt pretty tough to use the right click ability in combat as it entirely stops you from moving to do it, and it was so powerful and went through multiple enemies so it became: walk up to a group of enemies > right click > keep moving - which kind of made the left click useless. i didn't beat it because i think i got stuck in a wall and couldn't input anything. it's a fun idea and interpretation of the theme, but i felt mostly that i was fighting against the controls and the physics rather than fighting the enemies in the level, which were immediately trivialized.