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A jam submission

Elijah And The Bleeding HeartView game page

Use a Guitar which is able to use music notes as a projectile in this 2d platformer
Submitted by Janko devs — 2 hours, 41 minutes before the deadline
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Elijah And The Bleeding Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#122.9833.444
Overall Enjoyment#172.2132.556
Gameplay#192.1172.444
Visuals#202.2132.556
Overall#202.3582.722
Creativity#202.5983.000
Audio#212.0212.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the intro cutscene, specially with the silly voice acting. Visuals were pretty cool, and the mouth-made audio was fun. The main issue is that platforming/movement doesn't feel tight enough, the combat would benefit a lot from more action and improved physics, also the walljumping feels really bad. Double-jumping would also be great.

Submitted (1 edit)

In the main menu add so the buttons are in a vertical box so they are the same size and alight. There is a bug when i die i cannot move maybe it was on my side. background is too bright of the color make it little bit more ease out. really hard to tell when u get hot, you can add some sort of camera shake. As a ue5 dev this looks sicks love the intro. love that u made your own sound effects.

Submitted

the intro cutscene was so awesome and i love the idea of an instrument as a weapon, it is an interpretation of the theme that i myself considered at one point for my game as well. however, it felt pretty tough to use the right click ability in combat as it entirely stops you from moving to do it, and it was so powerful and went through multiple enemies so it became: walk up to a group of enemies > right click > keep moving - which kind of made the left click useless. i didn't beat it because i think i got stuck in a wall and couldn't input anything. it's a fun idea and interpretation of the theme, but i felt mostly that i was fighting against the controls and the physics rather than fighting the enemies in the level, which were immediately trivialized.