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(+1)

I am loving the game, and the new update continues the excellent humor. I think all of the puzzles so far have been really fun and intuitive overall. I think the chest puzzle with the vibrating thief was hilarious, I would love for some puzzles to have multiple paths to solving it. For instance, with the 3 chest puzzle, my initial instinct was to offer one of the chests to the thief character, thinking it would likely eliminate one of the bad chests and improve my odds.

Any other feedback I would have would be in my desire to find more interactions and effects with various characters, such as getting the silent barbarian to have a transformation that forces them to speak humiliating thoughts/desires, or to cause the overly confident all black barbarian to become more of a gimbo, but with two weeks remaining to write and code I'm confident your plans will far outshine my ideas. Keep up the awesome work.

Glad you like the humor and puzzles!

I am consciously choosing not to implement multiple paths to solving things, just because I’m a solo dev and I need to avoid things that might make the code exponentially more complicated to manage. I don’t want to risk burnout, you know?

But thank you for your thoughts!