hello, thanks for the game. i realy liked the way the game is played.
as i understand it from other comments the game in itself is complete but just in case you should decide to work a little on it again i would like to leave a few suggestions.
1. it would be a nice qol feature to have a little text in one of the corners of the hud that says how many radar pings the salvager discovered in a cave or wreck. the small ones are no issue but in the larger caves i ended up walking in circles a couple of times just to make sure i did found everything. since dispatch uses a radar to navigate the salvager
2. in some of the later wrecks/caves there seems to be no real reason for the salvager to be there (besides the gallery pictures) since they did not had any valuables or equipment to pick up in it. a small text at the start of the dive like a scientist wants a specimen of local fauna/flora, a rumor about treasure or a supposed distress call, could help there in my opinion.
3. an option to pick up a specific mushroom for usage in the next dive would be nice(but it spoils when it is not used in the next dive after it is picked up). as example: in the first wreck is a passage we cant get through (because its the tutorial zone) with a flatshroom from a later dive you could get in a small room with some valuables or something like that. or you could revisit the lonly diver in the lost mansion with an baloonshroom again for some extra fun in the pool.
4. sadly there was no scene where the salvager harvests the hardshroom with extra warmth for its maximum amount of liquid that gets discribed by dispatch. there is also potential for a futa effect from the hardshroom. maybe a new scence in one of the deeper caves?
5. this could be a bug or i missed something, but the "large monster" at the end of the last cave doesnt seem to do anything. i tried all combinations of the bugs and the baloonshroom in that cave and couldnt get a reaction out of it.
6. since we can see the room of dispatch between dives it would be cool if we could find some hidden stuff in a dive that gets displayed there. just like the hidden valuables the salvager sometimes find. a small message like "oh found a cool rock im gonna keep that" and later when she moves in you see it and its shaped like a cock. or the fish she pickes up in a small fishglass. idk some just for fun stuff.
7. the running shoes doesnt seem to do anything when i tried them it looks like you just run at the same speed as if you would wear the backpack that gives a flat +15% to speed
....anyways thats just my 10 cents
keep up the good work.