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Thanks for the feedback ^^ The time available was what it was... and having worked there alone I didn't have the time to dedicate myself to the assets personally. Above all the background clashes with the pixel art style, I realize that perfectly. Furthermore, the protagonist's asset is intentionally larger (100x100) than the tile map and enemies (32x32) because the girl finds herself in a tiny realm. The difficulty is deliberately hard because I was unable to implement a second level. Let's say I gave much more importance to the programming than to the general art style of the game because I wanted to give that retro taste typical of classic 2D platformers and I'm glad there are some elements that you recognized as such.

Bonus... I also unintentionally created a spiritual sequel of the game I developed for last year's GameDev.tv jam XD