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(+1)

Good double-layered use of the theme. Decent writing and aesthetics, although the typography could be improved.

Most of the components of a good adventure are here. I think the calm room, Android manager and sedatives are the strongest point of the whole thing. I'm a big fan of "quiet horror" and I think you've really nailed that. It's a great change of pace in a game where most scenarios involve giant alien monsters tearing limbs off people. And the "metallic scream" provides a good jump scare in the midst of all that eerie calm.

The main thing I think is missing is a default timeline of events. The scenario is very sandboxy, which suits my preferences, but there are relatively few cues to the Warden for how to drive the story forward. I would prefer to see a sequence of events that the players can try to disrupt, instead of the table of random events for each day in the mine, most of which don't really relate to the central threat or serve to advance the plot in any way.

(+1)

thanks so much for your feedback! I love a good giant monster to fight as much as the next person (I’m currently prepping an adventure for my table in which they are going to square off against a giant space jellyfish with an eyeball that makes people go mad), but I always thought mothership lends itself really well to a slow burn style of horror. When I prep for myself I like to do a sandbox style as I find the narrative thread at the table if I crafted fun pieces to play with. A big learning curve for me is trying to find the balance of what information I need to provide for other wardens and what’s just my personal preference. I do want to revamp this trifold post jam and adding a cascading events section so wardens can make it as slow burn or face paced as they want. As well as fleshing out the mining section and creating a daily routine schedule so hopefully everything starts to feed in to each other and narratively becomes more cohesive. I appreciate you taking the time to offer feedback and it’ll help me in polishing up my first trifold :)