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This SDF modeling software is by far the most intuitive and simple to use. I tried Substance 3d Modeler, and it's quite good, although it lacks some fundamental features (it's still quite young). On the other hand, Clavicula is very powerful but has a learning curve. There's also the ConjureSDF addon for Blender, but it's quite performance-heavy. You're doing really good work here, being a pioneer of this new but very promising modeling technique, which has the potential to be the future of 3d modeling. Well done.

I have a question regarding this software. There is one, in my opinion, crucial feature that I would really like to see implemented here, and that's the option to import a custom .obj or .fbx model and convert it into an SDF one. Do you plan on adding this feature in the future, and is there a workaround as of now? I really appreciate any help you can provide.

Thanks a lot! I really appreciate the kind words.

Importing triangle meshes and converting them into SDFs is definitely planned at some point. I already have some ideas on how this could be implemented, but it will likely take a bit of time before a full feature like that is ready.

Interestingly, the idea of reference meshes has come up quite a few times already. A more feasible short-term approach might be to allow building SDF models around existing meshes — that would be much simpler to add and could already support many workflows.

Thanks again for your support and the suggestion!

Cheers,
Sascha

Sadly, it seems that Substance Md is not in development anymore.