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Gave A1 a crack last night, probably needs a bit of tidying at some point (but tragically I can no longer procrastinate my other tasks lol).

One thing I did notice, as a sidebar: In the early mines maze, walking within 1-2 tiles of the pulley or storeroom door makes my playdate bug out. This actually happened to me on first play through but I thought it was an effect! I'm fairly sure it's not, but lmk.

It gets extremely sluggish (music slows, movements take a while to register) and then suddenly catches up, music speeds up suddenly.  Feels like it's struggling to keep up, essentially. For me, I can replicate it to some degree each time.

 Not caused a crash at all, but might be worth checking usage around there :0)

Thanks for that specificity— I will certainly take a look! 

To be clear, do you have the latest update (v5.10)? In this update, instead of a single tile of visibility, your flashlight should create the ability to see one additional tile in every direction.

I do indeed have v5.10, the extra visibility was appreciated ;)