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(2 edits) (+1)

It is a bit hard to see what's happening while playing, some levels where a bit bugged and I couldn't even understand where I had to go at first. Also, I think bumpers could be a little more permissive. If you miss the first one, it feels like you are kinda stuck (thankfully I was able to climb the wall to jump in the void)

That being said, I end up finishing the game, some levels were very well designed. I like that you avoid the clubs at first to used them in level 5 or 6. It looks like there is so many ways to end up a levels which is cool for having fun speedrunning the game.  Thanks for making the intro skippable too (maybe add a retry button just in case the player get stuck)

You did a lot of content, and the golf ball feels very responsive. Good job !