Cool concept and really amazing how much immersive feel you got into this, such as the plants moving in a realistic way as you brush by them. The combat and the sprites are super lovely.
If you had more time, I think perhaps a bit more guidance/hints/signposting/tutorial on the early levels would really help to get players up to speed. This is especially important for a jam where players play a lot of games just for a short time in each game. It took me a minute or two to spot the route out of the first map. Could also introduce the mechanics a bit more gradually.
Unbelievable how much detail and immersive feel you got into a game in 10 days, what an amazing effort. You guys have real talent.
Viewing post in Dark Bugs jam comments
Thanks! I believe I speak for my time when I say this... None of us expected this result haha we had fun implementing stuff one after another without a solid plan from the beginning. So yeah each of us added to it love and passion and this occured.
Im glad you like it!
Im not sure about a tutorial.. but definitely more hints in the UI at least in the first map. So player knows the controls at least and what the ant is capable of. (Also, didnt think about this possibility of players rushing from game to game.... Wasnt expecting that).
Thanks for your feedbck! I also believe this game is much more than required for a jam haha after watching so many games I think we went miles ahead unnecessarily :P but hey! It was fun <3