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(+1)

I really enjoyed playing this. It was a great twist on Tetris-ish style games. Having the bigger space to place blocks in, matching up 3x3. Having the metal blocks and bombs etc to change things up added progression nicely.
I hadn't how I was getting to the next levels until a few levels in, and it was about the little dudes I was releasing :). 

Main gameplay mechanic issue,.. having to go grab the block from its starting position,. made for some frustrating fails. evidently clicking to select it, and placing it there, ruined a couple of run throughs for me. Not sure how to resolve this fully, as I understand the issues with bringing it into the space. But somthing I felt frustrated by as a player. 

But the longer runs I did have, I very much enjoyed! great job :)

(+1)

Thanks for the feedback! So to start with I warped the cursor to the shape spawn point. However this is not allowed in webGL... Then I found that having the shape move immediately towards the cursor was a bit jarring. So the approach is that when the cursor is close to the shape it will 'pick it up' (no click required).

The above I'm still not fully happy with so I'll throw some time tonight into thinking about a solution as you rightly say it's too easy to accidentally gameover!