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Good job submitting a game for the game jam! I ran into a lot of bugs that soft locked me into not being able to complete it. Here are some things to note:

1) The UI indicators for where to go and what to shoot moved all over the screen, even with me just standing there, so I was not sure what I could shoot. I ended up using most my ammo trying to shoot at different things until I shot what I guess was supposed to an elevator.

2) I could only look over my right shoulder, so the first few enemies were able to see and shoot me when I could not see or shoot back, making it a little frustrating.

3) I tried interacting with the gravity flip mechanic and it would not work for me in the tunnel, no matter how long or short I held down the 'e' key for.

4) I was unsure if those enemies I pulled in with my gravity grenade were dead since I could not shoot them (or at least, they did not make any sound effects) So they all got up and shot me unexpectedly. (Maybe some indicators of what the grenade is doing and more sfx to let the player know they are not dead- it sounded like they could be since they were silent)

5) When I ran out of health, I did not die / restart, but continued to get hit

6) Once I ran out of bullets, there was not way for me to fight back so I ran around with no health trying to figure out what to do next

7) the gravity shift did not work in the narrow wall after the second room, so I got stuck

8) Sometimes I would be able to see through the ground / floor / ceiling

I am only listing these to help so you get an idea of player experience, so I am saying these in the nicest way possible, hoping to help you! It seems to me that there are a TON of mechanics in this game which is awesome! It just might have been so much in scope that a few things fell off such as playtesting. I love all these ideas together and I am sure with some polish, this will turn out to be a great game! Good job!

(+1)

thanks a lot mate for ur detailed response. More than half of our features that we made an tested couldn’t be put in since 2 of our team members basically left the team without delivering anything in the last 2-3 days after promising us stuff.

Things got rushed and stuff… but thanks a lot.

Currently working on it so there’s one more level that is REALLY ENGAGING and you have a bossfight with physics mechanics.

The is also coming very very soon that includes all the fixes you mentioned. Thanks a lot❤️

That blows to hear that some team members dropped the ball, that can't be fun. Good job putting this together regardless. If all the mechanics are fleshed out, I could image a really cool and engaging boss fight! Sounds awesome! Keep up the good work!