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(+2)

I looooove the cute low poly style art :)

I half expected the ending of managing to escape, jump out, and land in another jar effectively soft resetting the game in an endless loop - if you plan to work/expand this post jam that's always a possible idea for level transitions though!

(1 edit)

We already have the idea of developing the game after the jam, we wanted to spruce up the overall look a bit. We will take your idea into full consideration.

Also, I'm curious, if you remember, can you tell us how many times you fell off the track while playing the game? Because we were really struggling...

(+2)

I only fell once, right after the carrots I think it was. I face planted into the side of the rock. I found the trick was a running jump, almost fell down a couple more times but managed to avoid it. I didn't find it too hard once I got used to it making a good balance between challenging, but not maddening. Perfect for a jam game or an early level.


Since you are taking suggestions/looking to continue on it some, a few other ideas:

- For an easy mode, the jar slowly fills with water intentionally lagging behind your character (staying at checkpoint areas) so if you fall, you just swim to the nearest area making for a sort of checkpoint system removing any possibility of falling all the way back down.

- Hardcore mode, replace the water with lava or acid to match the theme of the specific level

- Add edge-hanging so those "almost made it" jumps are still doable but also you can intentionally plan levels around the idea of needing to "barely make it" for higher tension.

- Variant of that idea is adding wall-jumping to scale parallel walls.

- Rope swinging of some nature because who doesn't want to dodge obstacles while climbing up/down a rope while it's in motion or just go full Tarzan at some point?

I wanted to respond because I am a 3D Artist and Level Designer for Jarkour. Rowe and I just read your response.

 We really liked all the ideas you gave (especially the water and lava thing), your ideas brought more ideas to our minds. Thanks to you, we want to develop and improve the game even more. Since we are new to 3D and not used to the platformer genre, the process may take a little longer, but we'll definitely try.

 Thank you very much for taking your valuable time to write. :)