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Audio it top, I love the audio, controls are tide and the idea overall it's nice, but need more polish like the systems sometimes miss, graphics need a little work like make everything cohesive. The idea with the time would work better with the same key activate and de activated not use different keys, need like more QA. But, you have something really interesting here. 

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thank you! I'll work on polishing it up later on. know that I WOULD have made the time slow/time speed up the same key but I was running out of time and I couldn't find an easy way to do this. I figured I would have to use variables to make it work and it was due in just a couple minutes. do you know an easier way? I'm pretty new here

Make a variable that it a boolean and also put a timer. So when you are in "slowmo"and you push the key. You check two things. if "slowmo" its activated and if the variable "slowmoKey" is false. also check if the timer its paused.  if it's false, put the game on slow mo and start the timer this would prevent to switch automatic to the true state (also sometimes work the "do it one time " But I like to have a double check. When you want to deactivated would be the same but check if "slowmo" is True and "slowmoKey" is false. Because with the timer your are going to put the "slowmoKey" is true, that's your safe secure. When the timer reach, like 1.2 sec. you "slowmoKey" into false. reset the timer and pause it. This is the way I do it, I hope isn't a mess. AI explain really well this.

thanks for the advice =)