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Aaw dang. The first guess I have since you mention the CPU-driven graphics would be the GPU-particles in the native build causing problems. Had to disable them for the web version. But I find it weird the window doesn’t initialize, would think it would crash if a scene with the particles was loaded. Maybe it could have something to do with the full screen and different resolutions. Didn’t find anything with a quick google either so this will probably stay unsolved, if I don’t find a way to reproduce.

Thanks for trying it out and letting me know. Sorry it doesn’t run, but the web version isn’t too different, just missing the juices because of the particles, and the player model is a bit darker. Unless the web doesn’t run either, but I take it you’re talking about a native build here.