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(+1)

Thanks for the feedback.

I had the main inspiration (Tapper) way too fresh in my mind, so it absolutely didn't occur to me to ask the question "what to do" ? ^^'

I didn't make other people test it before posting, but that's what feedbacks are for !

For the font I used Itch.io 's, a quick search lead me to the 04b-03 font (similar, but not the same). I hope it can help you !

I scrapped mechanics/level variety due to not optimal project/time management on my end... ^^' But they were in the original plans !

And finally I went solo just to prove to myself that I could make a game from (pretty much) scrap. 

I learned a lot !

(+1)

oh! that's cool to read. Kudos for you to actually submit something (and 15 hours before due date). Most people dont even finish what they started (and in groups) or have teh guts to publish something. Only that deservers a reward. Here's a cookie O'

thanks for the font. I had issues finding retro fonts when I started my game. it's very important to socialize when making games! (and Im not that social) and since I started, i've find that asking people I learn a lot. Specially to your players... because they use your product without your subjectivity. 

That is power.

Because as a developer (Whatever you create) you will always see it from your own point of view. 

So getting other people's points of view (wrong or good) helps to spot things you can't see.

Basically this:


Seeing Beyond the Six and Nine: Embracing Multiple Perspectives in Conflict  Resolution

I always ask myself "what should the player do now?" and make it obvious, or else they get lost. Somehow humans dont want to think. So let them play :)