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(+2)

Unfortunately, the bugs are ones I never encountered so it's not like I left it in to be lazy. I fixed hundreds of bugs while making this. 

Also, I know you're trying to sound intelligent and insightful, but calling a Game Jam game made with only 5 days of time to work on it due to working 80 hours a week "half cooked" is a truly braindead and banal critique.

The character's projectile actually did push enemies back before, as you are suggested I do, because I'm not a moron, but it was causing too many issues/bugs with the Physics aspect of the enemies,  so I decided to scrap it at the last minute. 

The entire purpose of the "tanky" enemies was to create the contrast in power between the MC and Fae, and any other tweaks to Elara's gameplay just didn't have enough time to get worked on. There were many gameplay elements involving puzzles and platforming that did not make it in, so don't assume we just hamfisted in barebone mechanics on purpose. 

The art that you say has an "ok" quality at the start was hand-drawn, worked on for dozens of hours by my artist when he wasn't busy taking care of his family and his career. 

The quality dropped off afterwards because I ran out of time to put levels together proper, simple as that. That's a critique I accept.

Also, I have two other members of the team too, it's impressive that you can write out an essay and manage to barely even mention the effort in the music, sound design, and voice acting. Kinda makes it hard to believe you wrote any of this in good faith tbh.

----CONCLUSION----

All of us worked our absolute asses off with the time we had to work on this. It's okay to give feedback in be critical, but I implore you to learn not to be an ass about it and blame the devs rather than the context around the development of the game. Thank you for your time!

(-3)

it doesn t look like you all really worked your asses, sorry.

(+1)

Lol. JJ gave some constructive criticism on bros game and he got his feelings hurt. So he came to this game to write a dissertation about how terrible it is. Haha soft 

(1 edit) (-3)

Not really, its jus bad, I can't lie 🤦🏻‍♂️. I don't know why everyone just keep ignoring the fact that is waaaaaaay too buggy and waaaaaaay too raw. And don't say at me a game Jam game has little time to be done. Other solo developers made good games with smaller scopes, bugless and well closed. I just can't ignore all the mistakes that came from trying to make it big and fail in the process.