its a bad game. I have not many good things to say about it apart from the voice acting and maybe the concept of the big avatar battle form. yet its incredibly half coocked just to not say direclty raw.
----STATE OF THE GAME----
Umplayable, common to bugs, usually after dying I end teleported to a test room unable to continue. sometimes the fae just flies away from the screen and in more to one time i fell out and died on supposed solid ground.
----GAMEPLAY---
mediocre, is not to being against simplicity, but the range attack of the protagonist is very weak,that would be okay if at least it would offer some knockback or response to the player from their attack. But no, the skeletons just continue like nothing when attacked. it wouldn t be a problem if they had less life, but they are walking tanks ignoring any response the player gives to them. Posible correction, give the MC attack a small knockback or make them weaker,is frustrating to spam J yet seeing the enemies doesn t seem to care specially with their tanky life.
Lacks more variation to the MC, considering the main attack is so weak and the main theme is "overpower" at least the main range attack could be charged or something. Or if it is propper to the gameplay to keep the MC weak. maybe you could give her a dodge or something to avoid clanky gameplay. If her reason is to be a node for the FAE them, the MC should be maybe faster, more mobile and sneaky to reach parts the FAE can t, while the fae being the muscle.
----ART----
Ok, not my taste in art, but I accept it has ok quality in a start. Despite this, post first level, the desing becomes very plain an unspired. the animations of Fae are ok. I would talk better of them, since I noticed they were suposed to change the attack animation if you attack more than once (changing the arm to attack) yet for some reason, the animations overlaped when I played. the seccond one was interrumpted the seccond one, with means I would be sent back to the default animation in a repetitive cycle
----CONCLUSION----
The duality of the parts its not good implemented or executed, if the Fae was the muscle, the mc should be the legs. making the player constantly have to choice and change from mobility to damage. the FAE can keep its paper in this, yet the MC falls back clumsily in its role.