If there's any polish specific idea - we are listening. Your feedback is appreciated. We did what we could in this time frame 😁 thanks for reaching us!
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The ant you play as doesn't always stand out against the background making it difficult to focus on where it is after looking around the screen for your next route/target.
At the start of the game, you get attacked before you pick up any weapons, and while starting with nothing adds to the risk/reward feeling of the game, being attacked when you have nothing hurts a bit.
There were some points I played where you would be surrounded by enemies and could not attack quickly enough to escape, I really dislike the preying mantis, the first one I found was in a tight area with nowhere to go and other smaller enemies boxing you in further. You evade to get past the mantis to attack it and you get killed by the smaller enemies, you start with the smaller enemies and the mantis chops you up.
I understand you were aiming to make a souls-like game, and I think you have pretty much succeeded, but I also think that enemy positioning vs map area needs to be thought about. When playing, I don't want to be completely boxed in with no real way to defend myself.
I've played a few other games since yours, but I can't recall if there was an attack sound, if there is ignore this statement.
Oh deep feedback. Much appreciated.
Yeah we did add sounds.Subtle ones. Maybe the music is powered that opaques the rest. Nice details, we could add an outline or semi-transparent ant to show where the ant is when behind the scene environments. And yeah we wanted to fix that auto follow player even if not in range... But time was limited for that detail. It is in our plan to fix.
We also missed the balancing. To change damage outputs and proper locations of enemies. We did that on a rush. Definitely worth updating those -thanks for mentioning them.
It's OK, I almost gave you feedback for a different Ant themed game to start with.
The time constraints are part of the fun and the challenge with a jam.
Just a quick note regarding my comment about the Ant not standing out, a better way to describe it would probably be that there isn't much contrast between the Ant and the background. Peripheral vision notices differences in colour and contrast when not focusing directly on the object in question, and when you take your eyes off the Ant to look around the screen, a greater contrast would help your eyes focus back to the Ant more easily. I didn't mean when it goes behind objects, but your plan to fix that would definitely add to the game as well.
Thanks again.