Ah I see!
For setting up the attack animations, tinkering with the configurations is necessary, the way you play out the summon action sequences and the like, a small dive into how settings work should do the trick, that way you cat get it to play the attack animation you want, when you want it,Im in the process of setting up an animation player for these releases for cases like this, but it is not ready yet! but yeah, with some playtesting it can still be configured as desired, the guard frame is static by stylistic choice, there had never been feedback on requesting it to be animated so I tend to it this way, if its something you're interested in, its not a hard edit to give it motion while guarding, I can build into this battler and reupload, as well as future battlers!