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This was fantastic! 
Your outfit system is really cool and a nice take on visual novel puzzles. 
I'd love to see a longer version of the game or something with similar mechanics if you're planning on working on anything post nano. :) 

Oh thank you! I love experimenting with the line between puzzle mechanics and narrative games. 

And I would love to have a longer version of the game, but unfortunately longer games take longer to make, aha; 

If you were interested in a slightly longer game with a similar type of mechanic, Dr. Frank's Build-A-Boyfriend  has a inventory system where you have to use items you've picked up in puzzles in order to advance the plot! That one is around 20k length, so longer than Kill The Prince?!, but can still easily be finished within a day. 

I'm also secretly working on a longer project as well, but because of the length and the fact I can only work on it for so long each day, that one won't be out for at least another year and a half.

Thank you so much for playing, and glad to hear you liked it!!