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(+2)

Dang, this might be my new favorite game of the jam so far. LOVE the 2.5D aesthetic, the pixel art is perfect, the world was well-crafted, the combat's great (I recently started playing Expedition 33 which has a similar "either you do the quick time events or you lose this turn-based combat" kind of thing, and I really like it). I think there were a lot of creative ideas implemented within this design space to represent different enemy types.
Of course I was hoping to see leveling/progression to keep the combat fresh, but I understand it must have taken tons of focus and effort to make this much.

Kickass job, love it!!