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(+1)

The moths' SFX are truly terrifying, it does a fantastic job at immersing the player into this dark castle. The feeling I had when I finally got the key, rushing to the door, only to get killed after a few seconds was amazing. I really like the sort of learning mechanic : there is no hint nor any path to follow, you have to learn in order to find the key. I think this is on top. The only thing I disliked was the very small light around the player (the smaller one, just around the sprite). I think it'd be better if you either completely remove it or make it a transition to the bigger light. The death animations are a cool detail too.  Great job!

(+1)

Thank you 😊 It’s interesting to see the two reactions, some people liking the bare-bones, little-to-no-info, some hating getting lost. At least I know there is an audience for both now :)