I think there’s a lot of praise to be given to this module !
First of all, I’m in love with the Dead Space like intro. What’s supposed to be a simple repair job turns quickly into surviving a nightmare.
Dead space seems to be overall a reference through out the adventure actually, with the desolation and emptiness, the madness, the illusions from the past conjured by something (no spoilers).
Small editing feedbacks :
- in the MIRROR WORLD section, the second line, “Not communicate with people in the real world and vice-versa” is a little confusing to read.
- in room 1, why is there an * for the name OMAR but none of the others ?
- for room 7, why can it not be reached from the mirror world ?
One last editing note : “Anyone in the real world appears as monsters” is efficient, but I think there’s untapped thematic potential there. It would make sense for all to see something related to them, either a phobia, or more likely coming from the entity, a “monster” from their past.
Overall, amazing layout, design, illustrations and writing. This adventure sounds a little challenging to run for newer wardens, asking them to find the right emotional pressure points. A good challenge with an amazing potential pay off, however ! I will most certainly run it at some point. I would recommend others to run it as a second adventure, to make sure people are already attached to their characters, though a one shot would certainly work as well !