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Down the Hatch is easy on the eyes, has a fun title treatment and great text boxe design. Information is well organized and follows the classic “Ypsilon-14” tradition of map layout (not a bad thing)! The writing for the KRONOS has great SHODAN vibes - the menace and seething human hatred is palpable.

A mining drill that takes an android logic core as a CPU is a horrifying thought and I love it. You've got a decently linear and very deadly dungeon crawl, but it’s got lots of character and some really clear room descriptions where I've seen other adventures turn industrial guts into vague purple prose that players can’t do anything with.

Recommendations: 

1) Kronos doesn't need stats if it's indestructible. Save that space!

2) Some headers (i.e. "Intake Shaft" and other room names) could be full white instead of the same off-pale-blue. Might create some better readability/visual hierarchy if/when you go to print!

Great work!!

I appreciate the feedback! I'll make some updates after the jam is over!