Hey this is super unique! I want to understand more and I tried, but the instructions were pretty unclear - I was unsure what "bless" did and how it helped. they all continued to be sad or hungry or thirsty so they died off no matter how much I blessed them to keep my villagers alive. The information was a lot on the left, so maybe colored text for different actions / villagers, for good and bad events? Slow things down in the beginning for people to grasp what is going on, too. I am still unsure what I would want to smite a villager for and what would a blight do to help, nor do I know the goal, but I really like where the game ended - lots of potential with a really cool and interesting idea- Good job!
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Thank you for playing!
I originally had a filtering system, but messaging kept slipping through, I had to chuck it out at the last minute. Most of the problems were a result of me only working on it the last weekend of the jam. But I do plan to follow up and get it working to the point where this stuff is more clear.
Bless is meant to provide a boost to one of your primary resources. Blight was meant to be tied into an unimplemented fear metric. Villagers are meant to be able to kill one another if their temper is high enough, but I never got it triggered. Dangerous villagers would decrease the safety and smiting them would help to improve that.
I plan to follow up and fix some of these things one the rating period is over. I also need to add an intro that tells you what is meant to be happening.
An intro would be super helpful! Sounds like those mechanics could definitely work out, but too bad they were not included- for only working on this for a weekend, it's still impressive all that you got done!
Does this mean that the bless was a random resource would get changed? I feel like I would want more control over how I would bless the villagers, because if it is random and a villager is starving, it was hard to tell how many times I needed to bless the one villager to make sure they got food. Just some more food for thought. Good job!