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(+1)

This game has so much charm! I really enjoyed the day-night cycle and how the gameplay shifts with it, it kept things interesting. The nightfall music was especially great, really set the mood. It took a bit to get the mechanics down, but once I got into the loop, it was fun trying to survive the night. Would love to see where you take this idea if you expand it—great jam entry! PS. full screen button was not working not sure if only for me

(+2)

Can confirm full screen button not working for me as well. Just chiming in to agree with a potential bug.

(+2)

Thanks for checking out the game.

I think I intentionally disabled fullscreen because once I converted to webgl i ran into all kinds of UI issues and since I was already pressed for time I just switched it off. If I make more updates to it I will definitely sort out the full screen.

Not sure if this is the issue but I had this problem but if you  go to each of your canvas's and go to canvas scaler change the settings to mine if your base resoultion is 1920 x 1080,then set UI Scale mode to Scale with screen size your resoultion you building your game in and then Scren match mode set to match width or height and set match to 0.5 you can try that and then export and upload to a test project on itch and check if correct 

Also for webgl I go to project settings in player and then resolution and presentation set default Canvas Width to 960 and default canvas height to 540.


You can try this hopefully solves the issue

(+1)

Hi, I like that you pointed out the shift in gameplay. I'm glad you picked that up.