I read through you jam entry. Here's my written commentary on your adventure content and layout:
---Very useful Warden Notes with adventure key that explains how to read and use the module
---Good simple adventure frame, easy to hook the players into the action
---Strong visual design and colour choices make this easy to read and find information
---I like the slow escape mechanics that keeps them in the action longer. The 10m per minute to ascent seems short.
---Why wouldn't the PCs be in full pressure suits and have no bends? Cool in the fiction but unclear on the science