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I read through you jam entry. Here's my written commentary on your adventure content and layout:

---Very useful Warden Notes with adventure key that explains how to read and use the module

---Good simple adventure frame, easy to hook the players into the action

---Strong visual design and colour choices make this easy to read and find information

---I like the slow escape mechanics that keeps them in the action longer. The 10m per minute to ascent seems short.

---Why wouldn't the PCs be in full pressure suits and have no bends? Cool in the fiction but unclear on the science