Bosses were on the easy side, there was no "Hey you completed the game" bits, but for what you did in the span we had, I enjoyed it.
I ended up up using the firespelll too much, maybe introduce Mana or put a Cooldown on it to discourage spamming. This is a really hard subject, but with what you have if you took time to think ahead about how things could shake up balance wise you have the makings of something really solid. RPGs and ARPGS like this are not for the faint of heart to develop, and just seeing a responsive combat system is impressive enough. Then again 10 days to architect and make a prototype RPG let along ARPG is a tall order, so pat yourself on the back for a job well done!