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(+1)

Absolutely loved the animations, really impressive..

The art direction was also stellar. The gameplay was fun, and you expanded on a relatively simple concept and took it in a great direction. My only feedback is that the weapon swapping could be a bit unpredictable.

Fantastic work.

thanks! I've been slowly getting better over the past few years. So glad I stayed up one night just making the execution animation it really makes the game for me. Any ideas on how I could expand it? Thinking about working a few more weeks on it to see if I can get it done

(+1)

oh you def should keep updating it! Hmmm I probs can come up with a few suggestions:

1. Don't let enemies shoot at the player till they are on screen.

2. Ignore suggestion 1 for a single enemy that is a sniper, have it be off screen and when it is about to shoot the player have a laser appear to show trajectory.  Player has to time a parry to knock back the bullet when the laser beam flashes indicating a shot is about to happen.


Those are just some ideas, you don't have to use them if you don't like them, but those would be my suggestions.