Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

You're correct. I wouldn't consider the lighting in this game to be true to life, its more of a clever play on colors, gradients and indeed post-processing. A drawback of this approach is that it doesn't look good in every scenario. This picture is a good angle, but from many other angles the game will look off.  For example, real-time shadows are not rendered beyond 200m and the game does not have baked shadowmaps which leads to abrupt cutoffs.

The main reason I haven't tried out UE5 so far is that I'm not good at visual scripting nor C++. That said, Nanite looks incredible

I wasn't good at C++ either. Actually this one is not very easy :)

Since you know how to do C#, C++ can become easier. The biggest change happened for the C# to C++ is - use of dots '.' Most of the time, there is dot based OOP. But you can also use these two symbols - '->' and '::'. And instead of writting 'using Math;', you use '#include FMath.h'.

Now I am very comfortable with C++ by almost a year :)