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(4 edits) (-1)

This game is wonderful! I can't wait to see the full version of it.

Here are some opinions:

- For the First Boss who generates lazer I noticed that it always rotates clockwise, maybe you can make it rotate to the closest side at you.

- That same lazer rotates too fast and makes it unpredictable, maybe you can make the boss do like a loop to the side that is going to rotate with the warning, and then do the lazer movement, or make it start rotating while it's warning you that it's preparing the lazer.

- With the enemies that shoot projectiles, you could add some animation before shooting, that way you give players time to react, it's not really funny to kill the enemie right after it shoots and die because of it (I died like 4 times because of it).

- I think you should lower the opacity of the player's bullets, that way you can focus more on the enemie bullets, sure it's a mess when you have lots of notes and die because you couldn't see the enemie's bullet, not really necessary but if you want to be fair with that, it's your choice

- For the Second Boss, when it disappears maybe you could make the boss still can be seeing but almost like if you couldn't, lower the opacity but not at 0, but around 0.1 maybe (considering that 1 is full visible), would be a good effect, also for some enemies that also do this, not only the boss.

- I think you should make the bullets behave different or have a unique effects when the sound of the note is different, it doesn't need to be a big change, maybe like, change the shape of the bullet, or make it last longer just a bit, etc.

- Would be good if you added a death animation, even if it's just a simple explotion.

Hey thanks for the feedback and I'm glad you like the game.

I'll look at making the boss lasers more predictable and the second stage laser slightly easier.
Some animation or other indication for when enemies are shooting will come soon.
We will work on making the second boss more obvious when she is landing.
Changing bullets based off the sound pickups is an option maybe down the line. Right now we dont have a lot of time and its not a priority, but if people want it in early access it may happen.
Oh yah an all new player death is coming, its been bothering me 2 haha.


Thanks again for all the feedback, its great getting players opinions so the game can get better.

(+1)

also, one last thing I noticed, apparently when you equip a note right where it's going to play, the sprite of the note get's bigger than it normally should be, it's not like it matters, but it kind of annoys me seeing it different from the rest, maybe I'm not the only one, but yet another little detail here

thanks for letting me know.