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I loved how many different enemy ships there were in your game! I wasn't sure how I felt about it being an auto-shooter, but I ended up really liking it after I settled into my run—I thought the audio and visuals were great, too. I did find that a few of the bullet hit boxes on the enemies (or maybe the bullet itself?) may have been overly generous—I was surprised when I'd landed some of my shots and they felt a bit far away from the enemy craft. All good in all cases though. Thanks for making and sharing your game!

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Thanks for playing - glad you enjoyed!

When I decided to keep it super simple, I knew i needed a good variety of ships or it would get stale fast. I did consider having some manual input, maybe on the powerups, but ended up leaving it.

The hitboxes I actually tweaked deliberately - I found that the shots could quite easily slip between some of the formations, and that felt annoying in my playtesting so i made it slightly generous. Might have made them too generous, but i felt that would be better than watching your shots clip past. (Also, the shot can still damage during its explosion, so it has inate piercing :))