Took me a while to beat, I ain't too bright.
This was so clever an cool! You did great on this.
Got some notes though.
Even though there are some highlights and stuff, some additional hover/interactions tweens would do a lot for the game feel.
A custom mouse cursor with contextual graphics about the interaction the player is about to do, would do WONDERS for making some of the puzzles a litter more more intuitive.
I know it's a thinky-clever game. But highlighted key words would help a ton for dumber people like me.
This game is really well done, but I feel that most people wont beat it, not even the first puzzle. And even for point and click games, good gamefeel on interactions is a huge deal.