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Took me a while to beat, I ain't too bright. 

This was so clever an cool! You did great on this.

Got some notes though.

Even though there are some highlights and stuff, some additional hover/interactions tweens would do a lot for the game feel.

A custom mouse cursor with contextual graphics about the interaction the player is about to do, would do WONDERS for making some of the puzzles a litter more more intuitive. 

I know it's a thinky-clever game. But highlighted key words would help a ton for dumber people like me.

This game is really well done, but I feel that most people wont beat it, not even the first puzzle. And even for point and click games, good gamefeel on interactions is a huge deal.

Thank you so much for playing all the way through! I agree with all your feedback 100%, and it killed me that I didn't have time to implement those features before the deadline, because you're right--as is most players won't get past the first puzzle and when you're rating dozens games for a Game Jam you don't have the time to sit down and fiddle around. Shame because the aspects of the game that I put the most effort into most folks won't see! 

So I'm glad at least one player made it to the end, and I'm encouraged to juice up the game feel for the post game-jam revamp. Cheers (and great work on Fae!)