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(+1)

This is a fantastic effort. I love the animations, and controlling Fae feels incredibly good. Thumping the ground to make enemies fly into the air then punching them while they drop back down is extremely satisfying. I would have liked to see some puzzle-type elements where you need to squeeze through and/or open up tight spaces using a combination of both characters’ skills. It feels unreasonable to expect that much out of nine days’ work, though: the fact that you alternate left/right-hand magic-casting and there’s a unique frame for doing it in midair already makes this seem very ambitious.

Puzzle and platforming elements were part of the day one concept, unfortunately we didn't get there :/